In addition, she receives bonus spells per day if she has a high Wisdom score. Bear: The creature gains a +2 enhancement bonus to Constitution. These spells are cast like any other spell, but they do not consume any slots and may be used again. Time of Day: A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. She can always move at full speed while using Survival to follow tracks without penalty. A hunter begins play knowing four 0-level spells and two 1st-level spells of her choice. The hunter can also apply one of these aspects to her animal companion. Animal Companion (Ex): At 1st level, a hunter forms a bond with an animal companion. Track (Ex): At 2nd level, a hunter adds 1/2 her level to Survival checks made to follow tracks. As with the companion’s previous aspect, the second one does not count against the minutes per day a hunter can take on an aspect. Arcane Tradition Source Core Rulebook pg. A hunter begins play with any one of the animals available to a druid. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs. FAQ. At 12th level, this benefit becomes improved evasion, as the rogue advanced talent. Add a +1/2 bonus on wild empathy checks the hunter makes to influence animals and magical beasts that have the aquatic subtype. Hunter's Howl: Treat enemies as favored for 1 round/level. Shop the Open Gaming Store! The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. Fickle Winds helps to stop range attackers from damaging you. Whenever a character with the animal focus class feature is within 100 feet per class level of one of the wards listed below, she can use the associated ward aspect instead of one of the normal options for her animal focus class feature. Add +1/6 to the hunter’s enhancement bonus to Dexterity when using the animal focus ability to emulate a tiger. To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell’s level. In effect, the hunter loses the bonus feat in exchange for the new one. This focus is in addition to using her animal focus class ability (including the additional focus she is able to use on herself if her animal companion is dead). The following options are available to the listed race who have hunters as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. In addition to the spells gained by hunters as they gain levels, each hunter also automatically adds all summon nature’s ally spells to her list of spells known. At 5th level, a hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. A hunter casts divine spells drawn from the druid and ranger spell lists. This spell must be at least one level below the highest spell level the hunter can cast. If the hunter replaces her animal companion, the new companion gains this natural armor increase. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). 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